"Who else is going?"
"Just me, Kendra, and Gavin."
"The new kid?"
"Gavin was recruited because we need his help negotiating the caverns," Dougan explained. "Will you step aside?"
"No. But if you promise to keep Kendra far from the caverns, and if you let me join you, and if she agrees, I'll think about it. I may even come in handy. I'm not too shabby at bypassing traps myself."
"I'll have to check with the Captain," Dougan said.
"Understandable," Warren allowed. "I'll need to speak with Kendra privately to gauge her willingness."
"Very well," Dougan said, replacing his mask and striding to the door. "Sit tight. I'll be back soon." He exited.
Warren crouched next to Kendra. "What do you think?" he whispered.
"Could the room be bugged?"
"Doubtful. But not impossible."
"I don't know," Kendra said. "I keep worrying that Vanessa may have us jumping at shadows. If the Sphinx were a friend, and if you came along, I would totally go, no hesitation."
"Here's my take," Warren whispered. "If the Sphinx is a friend, sure, I'll be glad to help, but if he's an enemy, it will be even more important for me to get onto that preserve. I find the fact that they are after another artifact incredibly suspicious, especially since they seem intent on charging it. I'm still not convinced that the Captain is not the Sphinx.
Dougan is a good guy, but he would lie to protect a secret of such magnitude. Even if the Captain isn't the Sphinx, he could just as easily be a puppet. At the very least, the Sphinx frequently trades secrets with the Knights."
"The Sphinx might be on our side," Kendra reminded him.
"He might," Warren said. "But if he were on our side, I don't picture the Sphinx wanting anyone, himself included, to know the location of so many artifacts. On top of Vanessa's accusations, the idea of seeking multiple artifacts in such a short period of time smells fishy. After all, they were hidden separately for a reason." He leaned closer, his lips almost touching her ear, and spoke in the quietest whisper Kendra could imagine. "I need to get onto the preserve, not to help them recover the artifact, but to recover it myself. It will surely mark the end of my association with the Knights of the Dawn, but no one person should know the location of so many artifacts, especially when there is an implication that he may be our enemy."
"So we should go," Kendra concluded.
"This makes things very complicated for you," Warren continued in his faint whisper. "It would be risky to simply go to Lost Mesa and help them extract the artifact, let alone to try to steal it from them! You can play innocent. I won't involve you directly. I'll make it look like I was using this role as your protector for my own ends. There's a chance Dougan may try to hold you responsible. I can't guarantee your safety, but we'll make sure Tanu, Coulter, and Stan all know where you are, so they can ensure that you end up back home."
Kendra closed her eyes and pressed a hand to her forehead. The thought of trying to pull this off made her stomach twist. But if the Society ended up opening Zzyzx, it would mean the end of the world as she knew it. Preventing that was worth taking a gut-wrenching risk, right?
"Okay," Kendra said. "If you can come, let's do it."
"I hate to put you in this position," Warren whispered. "Stan would wring my neck. But even though I hate the risk, and even though we might be wrong, I think we have to try."
Kendra nodded.
They sat in silence, listening to the logs snap and pop in the fireplace. Although the wait stretched much longer than Kendra had anticipated, she experienced no boredom. Her mind continued reexamining the situation, trying to foresee how everything would play out. It was impossible to predict, but she found herself holding firm to the resolution that she and Warren had to go to Lost Mesa and see what they could learn. And perhaps what they could steal.
Nearly an hour later, Dougan returned, removing his mask as he came through the door. "Sorry about the wait," he said. "The Captain is swamped right now. The Captain mentioned that there were circumstances I could not know involving trouble at Fablehaven that would have justifiably made you extra cautious. Warren, if Kendra is willing to mbark for Lost Mesa in the morning, you will be welcome to join her."
Warren and Dougan looked to Kendra. "Fine with me," she said, feeling a little sorry for Tanu and Coulter. No matter how this was explained to Grandpa and Grandma, they were going to be furious!
Chapter Six
Plague
Seth threw the baseball as high and hard as he could, deliberately making it a tough catch for Mendigo. The primitive wooden puppet sprang into action the instant the ball took flight, dashing across the lawn. The human-sized limberjack wore a baseball glove on one hand and a cap on his head. The golden hooks that served as joints jingled as he dove over a hedge, stretching out to trap the ball in his mitt.
The nimble puppet landed in a somersault, then whipped the ball back at Seth as soon as he rolled to his feet. The ball hissed through the air, streaking straight instead of arcing high, and slapped into Seth's glove, stinging his hand. "Don't chuck it so hard," Seth instructed. "My hands have nerves!" The limberjack stood in a crouch, ready to make the next impossible grab. After playing catch with Mendigo in the yard and having a few rounds of batting practice, Seth was convinced Mendigo could land a multimillion-dollar contract in the major leagues. Mendigo never dropped the ball and never threw wild. When pitching to Seth, the puppet would put the ball wherever Seth asked, at whatever speed he wanted. Batting, Mendigo could smack line drives in any direction he was told, or he could just as easily smash home runs with his quick, fluid swing. Of course, eligibility might be an issue. Seth wasn't sure about Major League Baseball's policy regarding giant magical puppets.
"Showboat," Seth called, throwing the baseball high.
Mendigo was already running before the ball left Seth's hand. As the puppet closed in on the baseball, he shifted the glove from his hand to his foot and performed a smooth cartwheel, catching the ball with his gloved foot while upside down. The limberjack tossed the ball back to Seth, still with some zip, but not as hard as his previous throw.
Seth winged the ball sidearm in a new direction. Playing with Mendigo was a fun distraction, even though he knew the puppet was really his baby-sitter. Things had been tense since Coulter and Tanu had returned with news that Warren and Kendra had embarked on a mission for the Knights of the Dawn. Even without knowing all of the details, Seth felt sick with envy.