Home > Keys to the Demon Prison (Fablehaven #5)(25)

Keys to the Demon Prison (Fablehaven #5)(25)
Author: Brandon Mull

Grandma, Grandpa, Coulter, and Tanu awaited Kendra. A workbench stretched along one wall; wooden cabinets lined the others. Unusual objects littered the room--tribal masks, a mannequin, a huge globe, a timeworn phonograph, a birdcage. Trunks, boxes, and other containers were stacked everywhere, accessible by narrow aisles.

Grandpa smiled at Kendra. They all smiled at her. They had all been smiling a lot since Obsidian Waste. Kendra appreciated their intentions, but the attention felt too much like pity, and only served to emphasize her loss.

"How are you today?" Grandpa asked.

"Is this an April Fool's joke?" Kendra asked. "If so, don't bother, Newel and Doren already reminded me about the holiday."

"We're not here to jest," Grandpa said. He glanced at Grandma. "However, it is peculiar that we'll be opening the capsule on April first."

"What capsule?" Kendra wondered.

"There are a few secret doors and compartments in this attic," Grandma explained. "One hidden door leads to a turret. Patton left a time capsule inside the turret, a secret passed down by previous caretakers."

"Does it have a timer?" Kendra asked. "If it's set to open today, maybe it is a joke!" Prank or not, she would love to hear from Patton. It was strange to have met him, to have worked alongside him to save Fablehaven, and to know he had passed away long before she was born.

"Patton didn't call it a time capsule," Grandpa said. "He called it his Doomsday Capsule. As caretaker of Fablehaven, I was left with instructions not to open it unless the end of the world appeared imminent."

"You never mentioned this before," Kendra said.

"It was meant to remain a secret," Grandpa replied. "But I think the time has come to crack it open. Your grandmother agrees. We've run out of leads. We desperately need whatever help we can get."

"What about Vanessa?" Kendra said. "She's still keeping secrets."

Grandpa sighed. "She has hinted that her big secret might be revealed soon. She insists it's in our best interest for her to keep silent about it a little longer."

Grandma scowled. "Whatever reasons she gives, I say she's holding out until she gets her freedom, trying to preserve leverage--assuming there was ever a real secret to begin with."

"She has steadily provided us with useful info," Tanu said.

"Useful but not vital," Coulter huffed.

Grandma took Kendra by the hand. "There are some characters on the outside of the canister that we cannot read. We believe they offer further instructions that may help us finalize our decision."

"You need me to translate," Kendra said. "Where is it?"

Coulter led them over to one of the many tall cabinets lining the walls, pulled open the doors, then stepped inside and opened the false back. "We normally keep this cabinet full of junk," Coulter said. "We recently cleaned it out, since we've been weighing whether to open the capsule."

Kendra passed through the cabinet and down three steps into the cramped, round room of the turret. A steel cylinder rested in the center of the floor, almost as tall as her waist. To Kendra, the writing engraved in the sides of the container looked like English.

Coulter, Grandpa, and Grandma filed into the room, filling the available space around the capsule. Warren and Tanu watched from the cabinet. "Can you read it?" Grandpa asked.

"Open only in a time of utmost crisis pertaining to Zzyzx and the end of the world." Kendra read. "The key to the capsule must be turned by one who shares my bloodline, and an umite candle must be burning in the room, or else the capsule will destroy itself."

"Anything else?" Grandpa asked.

"That's all I see," Kendra replied, inspecting the capsule from all directions. She ran a hand along the curved metal surface, feeling the grooves of the writing below her fingers.

"We didn't know about the candle," Grandma said. "That could have ended badly."

"Nor did we know that whoever turned the key had to be related to Patton," Grandpa said.

"Pays to read the instructions," Coulter grumbled.

"You have the key?" Kendra asked.

Grandpa held up a long, black key with elaborate teeth. "Your grandmother will have to do the honors."

"Or Warren," Grandma added.

"I'll fetch a candle," Coulter offered, exiting the turret.

"Where's Dale?" Kendra asked.

"Keeping the preserve running," Grandpa said.

Grandma folded her arms. "What would we do without Dale and Hugo?"

"What do you think we'll find inside?" Warren wondered.

Grandpa shrugged. "Information, probably. A weapon, perhaps. Nothing would surprise me. Knowing Patton, it might hold the final artifact."

"Are you worried about whether the Sphinx will watch us open it?" Kendra asked.

"This attic is well shielded from prying eyes," Grandpa said. "Of course, nothing can totally divert the Oculus. If the Sphinx happens to be looking hard at us right now, he'll see what we're doing. But we can't let his possession of the Oculus paralyze us. He can't possibly spy on us all the time."

"Even if he could watch us constantly, we would need to remain active," Grandma said. "As long as the Sphinx holds the Oculus, we'll need to be as discreet as possible, and hope for a little luck."

Coulter returned with the candle already lit. "Do I just hold it?"

"Stand near the capsule," Grandpa instructed. "Ruth, would you do the honors?"

Grandma inserted the key in the top of the capsule and turned it. After hearing a click, Grandpa helped her unscrew the top of the canister. Grandma set aside the round lid. Kendra held her breath as Grandpa reached inside.

Grandpa withdrew a rolled scroll from the capsule. He peered inside, then felt around for a moment. "Looks like this is all he included." He unrolled the scroll and raised his eyebrows. "We'll need Kendra to read it."

Kendra took the scroll from Grandpa. Just like the characters on the container, the message looked written in English. At the bottom was a labeled diagram of the Chronometer.

Greetings, current guardians of Fablehaven.

You may not be reading this very long after I visited you. From the evidence I beheld in your time, the Society was in the final stages of their plot to open Zzyzx. I have more information that might be of use to you, but did not want to risk writing all of it down. I will share what I can. I have learned how you can use the Chronometer to send up to five people back in time. The Chronometer will only transport mortals, and will only take you as far back as the day of your birth. To clarify, the device will transport any group of mortals as far back as the day the eldest member of the group was born. Traveling back in time, you will not be able to bring any items with you.

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