"You're not leaving me behind," Kendra argued. "The end of the world is coming. I'd rather help prevent it than be another random victim."
Warren folded his arms. "Just because missiles are flying doesn't mean you have to run to ground zero."
"You should go to a stronghold like Wyrmroost," Trask said. "There are a few places that might stand even against the demon horde."
Bracken took Kendra's hand in his. "I'll be sending Raxtus to Wyrmroost. You can ride with him. We'll need him to recruit whatever help Agad might offer."
"No way," Kendra said. "You need me. You need warriors, and I can restore the astrids. I'm not hiding. I'm coming."
"Not long ago, the astrids left Wyrmroost," Raxtus said. "I'm not sure where they went."
"She has a point about the astrids," Warren said. "She's as likely to find them with us as anywhere."
"Perhaps more likely," Bracken murmured, pinching his lower lip.
"And she's been incredibly helpful during past emergencies," Warren added.
Trask nodded. "It's true that she's a full-fledged Knight of the Dawn."
"Very well," Bracken relented. "If we fail to stem the tide when Zzyzx opens, nobody will be safe anywhere. On top of that, Kendra will surely be an early target. She may as well stay with us."
"Good choice," Kendra said, quietly hoping that she would not regret her insistence.
Bracken turned to Raxtus. "Could you keep an eye out for police? You should now be able to go invisible again."
Taking to the sky, Raxtus disappeared from view.
"Wait," Kendra realized, "does anyone even know how we get to Zzyzx?"
"I haven't gotten into details with your brother yet," Bracken said. "I hoped his labors might prove unnecessary, at least for a time. But from what I've glimpsed, I believe Seth knows a way to Zzyzx. The hour has arrived to coordinate our efforts."
Chapter 25 Lady Luck
Seth walked barefoot on the beach, enjoying the coarse sand and smooth shell fragments under his soles. Black-headed gulls hung suspended in the air, gliding against a breeze. Nearby, water hissed softly as it spread flat against the sand, millions of tiny bubbles bursting. As the water retreated, sandpipers darted on quick feet, stabbing for food with needle beaks.
Not far behind him, Vanessa lounged on a towel, wearing large sunglasses, a loose T-shirt, and fashionable sandals. He could see nobody else on the seashore. The only signs of civilization were some lifeless beach houses in the distance.
Seth had never been to the Outer Banks. Bridges and ferries linked a series of long, narrow barrier islands off the coast of North Carolina. He and Vanessa were on Hatteras
Island. With the Atlantic on one side and the Pamlico Sound on the other, spending time on the island made him feel far out at sea, even though he could walk to the mainland.
They had arrived two days ago, flying into Norfolk, Virginia, then driving the rest of the way in a rented sedan, through towns with names like Kill Devil Hills and Nags Head. While Seth and Vanessa had eaten crab cakes at a roadside grill, locals had informed them that the tourist season hadn't really started yet. Reportedly the summer would bring heavy traffic and abundant crowds, but currently none of the restaurants seemed busy, and many of the beaches looked desolate.
At the moment, a cool breeze prevented the afternoon from feeling warm. After wading in the cold water, Seth had decided not to swim. Instead he was content to roam the edge of the dying waves, searching through the infinite shells along the shore for the very best. Almost all of the shells were small, many bleached white or broken, but some featured alluring colors. He had most appreciated several glossy, colorful bits of shell shaped vaguely like guitar picks, and rattled his favorites in one hand.
Tonight he would try to summon transportation to Shoreless Isle. The question remained who else would join him.
Bracken had continued in touch telepathically. He had learned from the Sphinx that, as expected, Zzyzx would be opened the morning following the next full moon. Which was less than four days away.
According to the letter from Patton, the voyage from Hatteras Island to Shoreless Isle would take almost exactly three days. The ship could only be called at midnight, and picked up passengers about two hours later. Tonight was the last night they could depart if they hoped to arrive before Zzyzx opened.
From the communication Seth had received, it sounded as though Bracken, Warren, Trask, and Kendra would reach Hatteras this evening. After losing the last Eternal and contacting Seth, they had rented a car and set out to join him on the Outer Banks.
Somewhere, Hugo, Newel, and Doren were trying to catch up as well. Seth and Vanessa had flown out of Seattle, leaving the satyrs and the golem with the truck, a credit card, and the challenge to reach the embarkation point on Hatteras before the Lady Luck came for them. The satyrs had been thrilled at the chance to finally drive. Vanessa had helped them plan which roads to travel. If they speeded, stopped only for gas, and avoided getting involved in a police chase, they had a chance of making it.
Seth flung the bits of shell in his hand into the ocean. He had enjoyed his time on Hatteras with Vanessa. She had slept a lot, catching up from consecutive days of relentless driving. He had done his best to forget his abducted parents and grandparents, ignore the opening of Zzyzx, and pretend he was here on vacation. But the time for pretending had almost ended.
He plopped down on the sand. No matter how much Bracken assured him that they were on schedule, he wouldn't rest easy until they arrived. What if they had car trouble? Worse, the Society could ambush them!
Seth removed the letter from Patton from his pocket and unfolded it. He skipped to the section about hailing the Lady Luck.
To summon the Lady Luck , you will need the bell, the whistle, and the music box from Cormac the leprechaun (see previous). On Hatteras Island, at midnight, climb to the top of the Cape Hatteras Lighthouse and ring the bell. The ship will respond only if the bell is rung at midnight from this vicinity.
Seth paused his reading. Upon arriving at Hatteras Island, he and Vanessa had learned that the Cape Hatteras Lighthouse had been moved in 1999 to protect it from the encroaching ocean. The lighthouse had not been moved very far, but Seth worried it could mess up the bell's ability to call the ship. He wondered if it might be better to ring the bell on the ground where the lighthouse used to stand.
After you ring the bell, proceed to the embarkation area circled on the map below. A hundred minutes after ringing the bell, blow the whistle three times every few minutes until a rowboat arrives to bring you to the Lady Luck . Once aboard, head aft to the captain's cabin. Regardless of who you may bring on the voyage, go alone to the cabin. A Presence inhabits it. Play the music box inside, and then secure passage to