Home > Abaddon's Gate (Expanse #3)(79)

Abaddon's Gate (Expanse #3)(79)
Author: James S.A. Corey

The brightly colored display, which always seemed to float at the edge of her vision no matter which way her face was pointed, had said that she had 83 percent of her air supply remaining. Not knowing how long a full tank would last robbed that information of some much-needed context.

As she’d tried to slow her breathing back down and keep from panicking, the gauge ticked to 82 percent. How long had it been at 83 percent before it did? She couldn’t remember. A vague feeling of nausea made her think about how bad throwing up in her space suit would be, which only made the feeling worse.

The girl, Melba, or Claire now, was far ahead and gaining, moving with the easy grace of long practice. Someone for whom walking in a space suit with magnetic boots was normal. Anna tried to hurry and only managed to kick her boot with her other foot and turn the magnet up high enough to lock it to the hull of the ship. The momentum of her step tugged against the powerful magnetic clamp. After several lost seconds figuring out how to fix that problem, she’d found the controls and slid the grip back down to a normal human range. After that, she gave up on haste and aimed for a safe, consistent pace. Slow and steady, but she wasn’t winning the race. She lost sight of the girl, but she’d told herself it didn’t matter. She guessed well enough where Clarissa Mao was going. Or Melba Koh. Whoever this woman was.

She had seen images of the Rocinante on newsfeeds before. It was probably as famous as a ship could be. James Holden’s central role in the Eros and Ganymede incidents along with a peppering of dogfights and antipiracy actions had kept his little corvette mentioned in the media on and off for years. As long as there weren’t two Martian corvettes parked next to each other, Anna felt confident she’d be able to spot it.

Fifteen long minutes later, she did.

The Rocinante was shaped like a stubby black wedge of metal; a fat chisel laid on its side. The flat surface of the hull was occasionally broken up by a domed projection. Anna didn’t know enough about ships to know what they were. It was a warship, so sensors or guns, maybe, but definitely not doors. The tail of the ship had been facing her, and the only obvious opening in it was at the center of the massive drive cone. She walked to the edge of the ship she was on and then from side to side trying to get a better look at the rest of the Rocinante before jumping over to it. The irony of looking before she leapt at this late stage of the game made her laugh, and she felt some of the tension and nausea fading.

Just to the right of the drive cone was a bubble of plastic attached to the ship, pale as a blister. A moment later she was through the wound in the ship’s cargo doors and inside. It had occurred to her, as she looked at the maze of crates locked against the hull with magnets much like the ones on her own feet, that she hadn’t thought her plan through past this. Did this room connect to the rest of the ship? The doors behind her didn’t have an airlock, which probably meant that this space was usually kept in vacuum. She had no idea where anyone would be in relation to that room, and more worrisome, she had no idea if the girl she was chasing was still in there, hiding behind one of the boxes.

Anna carefully pulled herself from crate to crate to the other end of the long, narrow compartment. Bits of plastic and freeze-dried food drifted around her like a cloud of oddly shaped insects. The broken crates might have been relics of a fight or debris created by the speed change; she had no way to know. She reached into the small bag tethered to her EVA pack and pulled out the taser. She’d never fired one in microgravity or in vacuum. She hoped neither thing affected it. Another gamble no Belter would ever take.

To her great relief, she found an airlock at the other end of the room, and it opened at a touch of the panel. Cycling it took several minutes, while Anna pulled the heavy EVA pack off her back and played with the taser to make sure she knew how to turn the safety off. The military design was intuitive, but less clearly labeled than the civilian models she was accustomed to. The panel flashed green and the inner doors opened.

No one was in sight. Just a deck that looked like a machine shop with tool lockers and workbenches and a ladder set into one wall. Bookending the ladder were two hatches, one going toward the front of the ship, the other toward the back. Anna was thinking that she was most likely to run into crewmembers by going toward the front of the ship when there was a loud bang from the back and the lights went out.

Yellow LEDs set into the walls came on a moment later, and a genderless voice said, “Core dump, emergency power only,” and repeated it several times. Her helmet muffled the sound, but there was clearly still air in the ship. She pulled the helmet off and hung it from her harness.

Anna was fairly certain you only ejected the core in emergencies related to the engine room, so she moved to that hatch instead. With the constant rumble of the ship gone and her helmet removed she could hear faint noises coming through the hatch. It took her several long moments to figure out how to access it, and when she finally did the hatch snapped open so suddenly it made her almost yelp with surprise.

Inside, Melba was murdering someone.

A Belter woman with long dark hair and a greasy coverall was having her throat crushed by the mechanical arms Melba wore. The woman—Anna could see now that it was James Holden’s second-in-command, Naomi Nagata—looked like Melba had beaten her badly. Her arm and shoulder were covered in blood, and her face was a mass of scrapes and contusions.

Anna drifted down into the vaulted chamber. The reactor room’s walls curving inward like a church, the cathedrals of the fusion age. She felt an almost overwhelming need to hurry, but she knew she’d only get one shot with the taser, and she didn’t trust herself to fire on the move.

Naomi’s face was turning a dark, bruised purple. Her breath the occasional wet rasp. Somehow, the Belter managed to raise one hand and flip Melba off. Anna’s feet hit the decking, and her boots stuck. She was less than three meters behind Melba when her finger pressed the firing stud, aiming for the area of her back not covered by the skeletal frame of the mech, hoping the taser would work through a vacuum suit.

She missed, but the results were impressive anyway.

Instead of hitting the fabric of Melba’s suit, the taser’s two microdarts hit the mech dead center. The trailing wires immediately turned bright red and began to fall apart like burning string. The taser got so hot Anna could feel it through her glove, so she let go just before it melted into a glob of gooey gray plastic. The mech arced and popped and the arms snapped straight out. The room smelled like burning electrical cables. All of Melba’s hair was standing straight up, and even after the taser had died her fingers and legs continued to twitch and jerk. A small screen on the mech’s arm had a flashing red error code.

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