Prim was wrong. Peeta is irretrievable. "I can't stay here anymore," I say numbly. "If you want me to be the Mockingjay, you'll have to send me away."
"Where do you want to go?" asks Haymitch.
"The Capitol." It's the only place I can think of where I have a job to do.
"Can't do it," Plutarch says. "Not until all the districts are secure. Good news is, the fighting's almost over in all of them but Two. It's a tough nut to crack, though."
That's right. First the districts. Next the Capitol. And then I hunt down Snow.
"Fine," I say. "Send me to Two."
14
District 2 is a large district, as one might expect, composed of a series of villages spread across the mountains. Each was originally associated with a mine or quarry, although now, many are devoted to the housing and training of Peacekeepers. None of this would present much of a challenge, since the rebels have 13's airpower on their side, except for one thing: At the center of the district is a virtually impenetrable mountain that houses the heart of the Capitol's military.
We've nicknamed the mountain the Nut since I relayed Plutarch's "tough nut to crack" comment to the weary and discouraged rebel leaders here. The Nut was established directly after the Dark Days, when the Capitol had lost 13 and was desperate for a new underground stronghold. They had some of their military resources situated on the outskirts of the Capitol itself - nuclear missiles, aircraft, troops - but a significant chunk of their power was now under an enemy's control. Of course, there was no way they could hope to replicate 13, which was the work of centuries. However, in the old mines of nearby District 2, they saw opportunity. From the air, the Nut appeared to be just another mountain with a few entrances on its faces. But inside were vast cavernous spaces where slabs of stones had been cut, hauled to the surface, and transported down slippery narrow roads to make distant buildings. There was even a train system to facilitate transporting the miners from the Nut to the very center of the main town in District 2. It ran right to the square that Peeta and I visited during the Victory Tour, standing on the wide marble steps of the Justice Building, trying not to look too closely at Cato's and Clove's grieving families assembled below us.
It was not the most ideal terrain, plagued as it was by mudslides, floods, and avalanches. But the advantages outweighed the concerns. As they'd cut deep into the mountain, the miners had left large pillars and walls of stone to support the infrastructure. The Capitol reinforced these and set about making the mountain their new military base. Filling it with computer banks and meeting rooms, barracks and arsenals. Widening entrances to allow the exit of hovercraft from the hangar, installing missile launchers. But on the whole, leaving the exterior of the mountain largely unchanged. A rough, rocky tangle of trees and wildlife. A natural fortress to protect them from their enemies.
By the other districts' standards, the Capitol babied the inhabitants here. Just by looking at the District 2 rebels, you can tell they were decently fed and cared for in childhood. Some did end up as quarry and mine workers. Others were educated for jobs in the Nut or funneled into the ranks of Peacekeepers. Trained young and hard for combat. The Hunger Games were an opportunity for wealth and a kind of glory not seen elsewhere. Of course, the people of 2 swallowed the Capitol's propaganda more easily than the rest of us. Embraced their ways. But for all that, at the end of the day, they were still slaves. And if that was lost on the citizens who became Peacekeepers or worked in the Nut, it was not lost on the stonecutters who formed the backbone of the resistance here.
Things stand as they did when I arrived two weeks ago. The outer villages are in rebel hands, the town divided, and the Nut is as untouchable as ever. Its few entrances heavily fortified, its heart safely enfolded in the mountain. While every other district has now wrested control from the Capitol, 2 remains in its pocket.
Each day, I do whatever I can to help. Visit the wounded. Tape short propos with my camera crew. I'm not allowed in actual combat, but they invite me to the meetings on the status of the war, which is a lot more than they did in 13. It's much better here. Freer, no schedules on my arm, fewer demands on my time. I live aboveground in the rebel villages or surrounding caves. For safety's sake, I'm relocated often. During the day, I've been given clearance to hunt as long as I take a guard along and don't stray too far. In the thin, cold mountain air, I feel some physical strength returning, my mind clearing away the rest of the fogginess. But with this mental clarity comes an even sharper awareness of what has been done to Peeta.
Snow has stolen him from me, twisted him beyond recognition, and made me a present of him. Boggs, who came to 2 when I did, told me that even with all the plotting, it was a little too easy to rescue Peeta. He believes if 13 hadn't made the effort, Peeta would've been delivered to me anyway. Dropped off in an actively warring district or perhaps 13 itself. Tied up with ribbons and tagged with my name. Programmed to murder me.
It's only now that he's been corrupted that I can fully appreciate the real Peeta. Even more than I would've if he'd died. The kindness, the steadiness, the warmth that had an unexpected heat behind it. Outside of Prim, my mother, and Gale, how many people in the world love me unconditionally? I think in my case, the answer may now be none. Sometimes when I'm alone, I take the pearl from where it lives in my pocket and try to remember the boy with the bread, the strong arms that warded off nightmares on the train, the kisses in the arena. To make myself put a name to the thing I've lost. But what's the use? It's gone. He's gone. Whatever existed between us is gone. All that's left is my promise to kill Snow. I tell myself this ten times a day.
Back in 13, Peeta's rehabilitation continues. Even though I don't ask, Plutarch gives me cheerful updates on the phone like "Good news, Katniss! I think we've almost got him convinced you're not a mutt!" Or "Today he was allowed to feed himself pudding!"
When Haymitch gets on after, he admits Peeta's no better. The only dubious ray of hope has come from my sister. "Prim came up with the idea of trying to hijack him back," Haymitch tells me. "Bring up the distorted memories of you and then give him a big dose of a calming drug, like morphling. We've only tried it on one memory. The tape of the two of you in the cave, when you told him that story about getting Prim the goat."
"Any improvement?" I ask.
"Well, if extreme confusion is an improvement over extreme terror, then yes," says Haymitch. "But I'm not sure it is. He lost the ability to speak for several hours. Went into some sort of stupor. When he came out, the only thing he asked about was the goat."